At CES 2024, the technology world was abuzz with the unveiling of a prototype
AR/VR headset from Sony, designed specifically for “spatial content creation.”
Concurrently, Siemens announced a collaboration with Sony to leverage this
innovative hardware in what they termed the “industrial metaverse.” Fast
forward to CES 2025, and both companies have showcased their headsets and
associated software, shedding light on their ambitious visions.
I had the opportunity to experience the XYN headset
firsthand and explore several scanned 3D objects. While the demonstration was
not without its challenges—an all-too-common occurrence in VR experiences—I was
immersed in a pre-constructed animated world. I was able to import a geode-like
crystal object that had been scanned using the spatial capture tools,
manipulating it within the virtual environment. The flexibility to resize the
object, from a colossal structure to a diminutive pebble, was particularly
striking.
The headset itself felt robust and well-engineered for
a prototype. A notable feature is the display that flips up, allowing users to
quickly transition back to the real world. The headband was comfortable and
secure, although it remains to be seen how it would perform during extended
use. The controller, while responsive and thoughtfully designed, presented a slight
learning curve due to its unconventional shape, which is optimized for pointing
but less intuitive for grasping objects.
Though the demo may not have been revolutionary, it
effectively illustrated the complete XYN pipeline—from capturing a 3D object to
its manipulation and integration into a virtual environment. Sony has indicated
that the headset and controllers are still in the prototype stage, yet it is
reasonable to anticipate announcements regarding public availability shortly.
In a parallel development, Siemens revealed that the
same headset and controllers are now available for purchase, albeit with a
distinct focus on industrial applications. The term “industrial metaverse,”
coined by Siemens last year, was further clarified during the event. Initially
developed for internal use by designers and engineers, the headset was
optimized in collaboration with Siemens to enhance the experience for
enterprise customers.
Siemens spotlighted its augmented reality
capabilities, demonstrating how users could utilize its NX Immersive Designer
software in conjunction with the headset as a virtual workspace. This setup
allows for the enlargement and manipulation of 3D objects during the design
process. Transitioning into VR mode provides users the ability to navigate
around full-sized objects, offering a tangible sense of scale. In one
particularly engaging demonstration, I was able to explore large-scale 3D
models of airplanes, showcasing the practical applications of this
technology—even if the models themselves lacked intricate details.
the collaboration between Sony and Siemens at CES 2025 marks a significant step forward in the realm of spatial content creation and industrial applications. By merging cutting-edge AR/VR technology with practical design tools, both companies are poised to redefine how professionals and creators engage with 3D environments. As these technologies continue to evolve, the potential for innovation in various industries appears boundless.